Trust in the Mage: The Mage is the default starter class in Hearthstone for a reason: The deck's core.
HearthArena.com is a website about Hearthstone Arena. It's best known by its Arena Drafting Tool that thousands of people use on a daily basis. Hearthstone Overlay, Hearthstone Overwolf, Hearthstone Arena Companion. HearthArena Companion - The HearthArena app. Jun 10, 2020 In the excitement of the Hearhstone Ashes of Outland release, the Tavern Pass may have gotten overlooked. The Pass allows players to buy “perks” for Battlegrounds like advanced stats, visual emotes, a third and fourth hero to choose from at the start of a game, and early access to new Battlegrounds Heroes. The Hearthsteed is an epic flying mount in World of Warcraft® that we are giving to Hearthstone®: Heroes of Warcraft players. To get your very own Hearthsteed, you need to win three Hearthstone matches against other players in Arena or Play mode. Oct 12, 2017 A common struggle for new and free-to-player Hearthstone players is gathering enough cards to be able to compete with other players. Compared to those spending real money on the game, it takes far longer to collect cards (especially in the early stages of an account).
The Twitch Rivals Hearthstone tournament took place on Jan. 29 and probably brought a few unfamiliar eyes to the landscape of Arena.
The tournament was played in the Arena format, which means players were in pairs attempting to gain points by garnering the best overall Arena runs throughout the day. Players Adwcta and Ttexxx won the tournament and thousands of people tuned in to the day-long event.
Since most players tend to lean toward constructed format in Hearthstone, many of these viewers may not be very well versed in how Arena is played. Since the format is so different from constructed, getting involved with Arena can feel quite intimidating at first. Luckily, there are a few basic guidelines you can follow that will make dipping your toes into Arena much less stressful than it could be.
When playing Arena, you’re given the option to draft cards by first selecting a class, then selecting one card out of randomly-generated sets of three. Each time you select a card, it’ll be added to your deck—so when selecting cards, you want to try to find as much synergy as possible.
One thing you can focus on regardless of the specific abilities of the cards you’re being offered is mana cost. One of the most powerful things you can do to win Arena is build a deck that’s capable of being played on curve, which means having a deck that’s able to get max value out of your mana every turn. For example, you want to play a one-cost minion on turn one, Hero Power or two-cost minion on turn two, then a three-cost minion on turn three.
Since the cards you and your opponent have both used to build your decks were generated at random, building a deck that can play on curve goes a long way. If your deck’s mana cost distribution is appropriate to the pace of the game, you’re automatically more likely to have high value plays at the best possible moments.
On the opposite side of things, having a deck with a bad mana curve can absolutely crush you in Arena. If your deck is filled with cards that are all five mana cost or higher in an attempt to snag big value picks, playing against someone with appropriate curve will be impossible if you aim to win.
Another thing to think about that plays into curve as well is how many situational cards you select. Many players who get into Arena have a tendency to select too many removal cards, for example. Having tons of removal can be great against the right deck, but against a weapon-based deck, removal is nearly useless.
Also be careful of selecting situational cards that require some sort of specific trigger to enable them. Kalimos is a big bad Shaman Legendary that has insane tempo through letting you cast an Elemental Invocation. In order to trigger this invocation, however, you need to have played an Elemental on the previous turn. If you’re drafting a deck and snag Kalimos, but don’t attempt to fill your deck with Elementals, then you’ve essentially selected a dead card.
Something else to keep in mind when drafting is a card’s opportunity cost. In Arena, you generally want to be able to play cards as soon as possible. This allows you to play proactively instead of reactively, thus letting you dictate the pace of the game. When first drafting, you may have a tendency to select high-cost value cards like Primordial Drake or Lich King. While these cards can be great, consider how long they’ll sit in your hand before you’re able to use them.
Since you’re trying to play on curve as much as possible in Arena (usually), drawing a high-cost minion that you’ll need to hang onto for an extended period of time can really hurt your tempo. This is why it’s important to make sure the high-cost cards you do select work appropriately with the low-cost cards you pick. This way, if you do end up having to hold a card for an extended period of time, you at least get maximum value out of it when you’re able to play it.
Lastly, you’ll want to make sure you consider how well the cards you’re selecting during the draft phase mesh together. If you’re building a deck full of Mechs, it’s probably a waste of slots if you toss in a few random Dragons or Beasts. The better the cards you draft work together, the more it will feel like you’re playing a real constructed deck. The more packages and strategies you’re able to sneak in, the better—so keep your eye out for potential combos as you draft.
Take the Kalimos example from earlier—if you’re drafting Shaman and you see a Kalimos, you might as well go all in and draft him with a deck full of Elementals. Being able to identify the synergies you’re offered as you’re drafting is what separates a good Arena deck from a great one. Pay attention to the text on each card and think about how it’ll work in cooperation with the other cards you’ve selected.
While Arena can feel overwhelming at first, the more you play it, the easier it starts to get. If you keep a level head while drafting and focus on the guidelines discussed here, you’ll be stacking Arena wins in no time.
One of the best things about Hearthstone compared to other card games is all the different ways you can play.
Unlike the Standard and Wild game modes, the Arena requires a buy-in to play. Each time you join the Arena, it’ll cost you either 150 gold or $1.99. If you’re new to Hearthstone and can’t play Arena, it’s probably because you haven’t unlocked all of the classes yet. This is due to the randomness associated with classes when playing Arena.
If you consider yourself a decent deck builder but don’t have most of the meta cards in your collection, you can head over to the Arena and start forging your destiny. Each player who buys into the Arena mode gets to craft a deck of 30 cards. Though the cards you’re offered will be randomized, building a solid curve will always increase your odds of surviving in the game mode.
Players then have matches against other competitors who just crafted their deck in the same manner. You’ll play in the Arena until you’ve suffered three losses or claimed 12 victories. After hitting either of these thresholds, you’ll be granted various rewards based on the number of wins you receive. The more you win, the better your rewards. Ideally, you’ll be playing against opponents with the same number of wins and losses as you, but the algorithm can loosen up depending on the available player pool.
Though the Arena mode will feel significantly harder than ranked and casual queues at first, you’ll find out that getting better at it is one of the most valuable skills in Hearthstone. Getting more wins will give you the chance of going infinite, meaning you’ll be increasing your gold total as you also earn card packs. This is an excellent method for players who are looking to build a collection for constructed gameplay since you’ll also be getting gameplay practice. If you don’t enjoy diving into the unknown, you can spend a good chunk of a new expansion in the Arena mode to expand your collection and shift toward the ranked mode as the meta gets defined.
Here’s what you can expect from each Arena tier so you can do the math on whether you’re making or losing gold in Hearthstone.
The Arena rewards in Hearthstone
Every time you hit a particular milestone in the Arena mode, you’ll be granted a set of guaranteed rewards and get a chance to earn more from the random reward pools. What you’ll get from the random reward pools will be entirely up to luck. So while some of your runs can look like they ended on a loss, you may easily make up for them during your next try with some help from the RNG gods.
Hearthstone Arena Rankings
While Blizzard never disclosed the odds of the rewards for any Arena tier, there was a community-run experiment in 2018 that aimed to find the drop rates for getting 12 wins in the game mode. Out of 311 runs, the odds mentioned on our list were calculated and they’ve been used as a mere example of what you can expect by climbing to the top of the Arena.
Even if you had a bad experience in the Arena game mode before, you could quickly boost yourself up to speed with guides or by watching veteran Arena players on Twitch or YouTube. Take notes on moments that seem to impress you the most and have them by your side when you start your next Arena run.
The Arena mode rewards consistency. This means you should never let a bad run discourage you from playing. Let them fuel you to do better. Placing higher in the following run will still increase your average winnings in the long run. Consider keeping a spreadsheet on Microsoft Excel or Google Sheets so you can look back on your winnings and you might not be caught off guard if you eventually make it into Hearthstone’s monthly Arena Leaderboards.